- Age / Gender:
- 15, Male
- Novi Sad, Serbia
- All Stats >
I watch a lot of films. Some may call me a "movie buff" but I prefer the term "that one guy who watches a lot of films"! I also animate sometimes & I even make games, heh.
- Community Stats
Level 12 Movie Buff
Ranked as Scout
Hey all! 2 weeks since the last log, eh? Well, not a lot happened:
I sorted all my IRL shit, and can work on the game now full-time, which is great.
The programmer is also working on it I suppose, I didn't hear from him for a few days, hopefully he made progress.
Now, this specific dev. log has a title, "IT BEGINS!", right? Right, let me explain why:
During the next 7 days I will start sending e-mails to various gaming websites with hopes of getting a coverage. Those emails will contain a trailer. A trailer that will most likely be put on youtube when I start that. We are shooting at darkness here, here's the problem:
The greenlight should also appear by that time. If we don't get coverage, we are doomed with the greenlight since marketing is 50% of the business nowdays. If we get coverage before the greenlight, we're doomed again so we need to put the greenlight before the e-mails which can take days and in that time the game will lose publicity on the greenlight, which is not a good thing. I am asking a few things now, and I would love if you answer:
1) *if you have experience* What is the best greenlight strategy? (We plan on shooting the link to the greenlight campaign along with the trailer & the game info to press)
2) If you like what you see on the greenlight, would you share it with your friends?
3) If you own a website or a blog, would you be interested in doing a coverage or maybe an interview?
4) If we DO pass greenlight, how much money would you be willing to spend on the game? *note: I know you don't know what the game really plays like right now, but let's just be hypothetical for a sec here
Thank you all, I will leave you with this zoomed in & looped sand tile, because everything else is saved for the trailer!
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